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- /*
- * Copyright (C) 1994, Silicon Graphics, Inc.
- * All Rights Reserved.
- *
- * This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.;
- * the contents of this file may not be disclosed to third parties, copied or
- * duplicated in any form, in whole or in part, without the prior written
- * permission of Silicon Graphics, Inc.
- *
- * RESTRICTED RIGHTS LEGEND:
- * Use, duplication or disclosure by the Government is subject to restrictions
- * as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data
- * and Computer Software clause at DFARS 252.227-7013, and/or in similar or
- * successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished -
- * rights reserved under the Copyright Laws of the United States.
- */
- #ifndef REGULARSHIP_H
- #define REGULARSHIP_H
-
- #include "ship.h"
- class SoCone;
-
- class RegularShip : public ShipObject {
- public:
- RegularShip(NetId, Team, const char*);
- ~RegularShip();
-
- ShipClass shipClass() const;
- float mass() const;
- float angularAccel() const;
- float engineMaxForce() const;
- float engineResponse() const;
- float fuelRate() const;
- float shieldMaximum() const;
- float shieldRecovery() const;
- int maxMissiles() const;
- float missileEnergy() const;
- float laserPower() const;
-
- protected:
- void newEngineOutput();
- SbVec3f missileSource(int) const;
- int missileSilos() const;
-
- private:
- SoCone *rightEngine, *leftEngine;
- };
-
- #endif
-